Project
The concept is the scene in fire emblem 3 house where Rhea has invited you and your class to the underground chamber. But instead of following the game's actual plot/story, Byleth is finally fed up with all the insanity and goes their own way.
*** For the attack scene build up enough score by stabbing the npcs to move to the ending scene
*** For the nope scene you can flip everyone off to and shove it into their faces, to leave just come back the way you came past the doors
Comments
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loved the models, fun interactions, but id suggest a wall behind the player, i accidentally fell off the map
I like the figures. I also like the simplicity of the game. My only problem is that the sword takes a while after I press the space bar to fully bring it up.
This is a fun game. The creation and use of the sword is simple and great very thoughtful use. The characters have almost like a Lego figure look and somehow it reminds on chess figures as well.
Very funny. I love that you can "yeet" npcs with your middle finger held up and then you need to throw yourself off the stage to advance. Also, great that there are ways to return to the choice once you've reached the end scenes. If the player falls off the stage before a choice is made, it seems that they fall in slow motion. Maybe freezing time until a choice is made (or having a hidden option) would be better?
Great music selections, too.
The audio makes this whole experience quite funny with the second option! The animation for the sword was nice and being able to knock over the characters with your hand was great. I think it would be more satisfying to hear a sound when they fall over during that scene.
I love the playfulness of this game! It's funny. Your directions are very clear - I felt comfortable navigating the environment. Maybe you could include some context about who the people on the other side of the door are to me, or use lighting to indicate if some of them are more powerful than others. Great job!
I like how clear and organized you make it for user to make choices. The interactions are very effective. Also I like how you can knock everyone over when you choose "nope".
I like the comical nature of your game and helpful schematic. The immersive environment really set the mood.
The organization of the scenes is very nice and the directions for each are also clear to understand. The only thing I would suggest is that it might be cool if the other figures move in the room after you walk in.
Really like the animation taking out the sword and flipping everyone off. Kind of spoiled the scene for me. Adding the concept of the people running away from you would be cool rather standing one place.
I like how simple it is but the scene is well detailed. I also like the colors you used which sets the mood perfectly. There could be a bit more animation with the people standing there such as maybe just running in place or trying to get away.
I liked flipping everyone off. And even though you couldn't kill them you still are able to knock em down. The attack and nope option seemed to stack on top of each other so I could only see the attack option. Probably just a resolution scaling problem.
I love being yeeted into the void! I'm not sad at all I had to destroy Edelgard though
Lol who doesn't like being yeeted into the void